Into the crow’s nest

This is a survival horror videogame with a third person camera inspired by some of the older titles of the genre. As a game designer, my role in the project started all the way from colaborating to come up with the narrative, such as the general lore or the setting where the game would take place. Moreover, with the help of the other designers, we worked in the most basic aspects of the game, choosing and adapting the mechanics we would use in the game.

Once that was taken care of, I started planning the layout of what would become the last level of the game, the church. When it was validated, I transefred the layout to unreal Egine 5 and developed a blocking to start planning on the gameplay and level design.

Finally, the moment when some of the basic art assets were being finished, I updated the blocking into a blockout, including this assets for the artists to start the dressing.

This has been a very fullfilling experience, as I have been able to developped not only my technical and creative design skills but also